My Work
Vorlias Games
The website for my games
Ikarion Trials
A standalone reimagining of a game I made in Airship I am building currently as a side project. Dungeon crawler action RPG based in the Zenerith universe.
BedWars 2 [Discontinued]
BedWars 2 was a multiplayer player versus player (PvP) game where players competed in teams to destroy each other's beds while defending their own. I worked on the Airship (Unity) version of the game, which was originally planned to be the sequel of the Roblox game.
Voyager [Discontinued]
Voyager was a space exploration resource gathering game, developed as a side project alongside working on Airship.
Airship
A multiplayer game platform that was developed in Unity. It used Mirror for networking and was designed to be cross-platform, allowing players on different devices to play together. It featured a variety of different games made in-house as well as by the community. It got superseded by the Godot version of Airship.
Airship TypeScript [Discontinued]
The Typescript to Luau compiler for the Airship game platform. It was a fork of roblox-typescript with a lot of custom changes for the Airship platform's scripting.
Islands
Islands was a Roblox game where players could explore a large world, gather resources, build structures, and complete quests. It featured a variety of different biomes, each with its own unique resources and challenges.
Zenerith (Roblox)
Zenerith was a Roblox game that I developed as a passion project. It was an open-world RPG where players could explore a vast world, complete quests, and fight enemies.
Studypeer [Discontinued]
Studypeer was a mobile-first application I developed with a friend for helping students in University.
Roblox TypeScript
A TypeScript compiler for Roblox.
Hyperfighter
Hyperfighter was a 2D space shooter game that I developed as a passion project. It featured fast-paced gameplay where players controlled a spaceship and fought against waves of enemies while dodging obstacles.
Personal Website
My personal website, as well as my blog. You are here. :D
Heroes Legacy
Heroes Legacy was the earlier iteration of the Zenerith RPG universe, which was more akin to a traditional MMORPG. It featured a more linear progression system and was less focused on exploration compared to Zenerith.
RbxNet
A multi-language networking framework I built for Roblox
Zircon
A runtime debugging console I wrote for Roblox, for helping me test and debug things in my game, Zenerith.
Zirconium
A runtime programming language for debugging Roblox games
Andromeda Engine
A custom game engine I made in C# - it was the game engine that powered my game Hyperfighter.
Spitfire V2
Spitfire was a 2D plane combat game that i originally developed in highschool.
rbxts-transform-debug
Debug transformer for Roblox TypeScript
Log
A structured logging library I wrote for Roblox, which was inspired by Serilog.
Variant for Roblox
A roblox-ts port of the Variant library in TypeScript
Snapdragon
Library for allowing easy code-based dragging behaviours in Roblox
rbxts-transform-env
Environment variable transformer for Roblox TypeScript
Tarmac
A asset reference generator for Roblox, inspired by Webpack.
